Gradius III (Arcade/PS2) Full Run on Wait Level 0 (No Slowdown)
Gradius III: From Legend to Myth (グラディウスIII -伝説から神話へ) System: PlayStation 2 (Arcade port), © Konami Settings: Normal Difficulty (default), Wait Level 0 (default is 2), Extend at 20K then every 70K (default) 0:00 Start 0:08 Stage 1 - Desert 2:46 Stage 2 - Bubble 5:34 Stage 3 - Volcano 7:53 Stage 3 - Underground 12:34 Stage 4 - High Speed 13:11 Stage 5 - Moai 17:22 Stage 6 - Cell 20:19 Stage 7 - Lava/Fire 23:43 Stage 8 - Plant 27:06 Stage 9 - Crystal, First Attempt 38:09 Stage 9 - Crystal, Successful Attempt 41:57 Stage 10A - Boss Rush, First Attempt 46:44 Stage 10A - Boss Rush, Successful Attempt 51:25 Stage 10B - Mechanical Base 58:38 Final Boss + Ending This video shows a full run, 1 credit clear (1CC) of Gradius III (Arcade/PS2) with the Wait Level set to 0. This setting basically removes all the slowdown from the original release. As with all my videos, this was captured from a real PS2 running the real game. No emulators, cheats, hacks, or any of that crap was used in this or any of my other videos. Only the real deal here!

Gradius IV (Arcade/PS2) Full Run on Default Settings

Gradius V (PS2) Full Run with No Deaths (No Miss)
![SNES Gradius III [Hard, Loop 1] (No Deaths)](https://i.ytimg.com/vi/qGRsnePgW9g/hq2.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDLqmxXkyFzAC147I3UH3hz7oB-qg)
SNES Gradius III [Hard, Loop 1] (No Deaths)

Atari 2600 Games Marathon | Friday Night Arcade

Contra III Deathless Speedrun Any% Hard 15:52

Sonic The Hedgehog 2 Speed Run 16:03 any% SS (Non-TAS)

GRADIUS / NEMESIS 🗿 Versions Comparison ▶ EVOLUTION through its PORTS

Gradius III (Arcade) - 1CC

The Making of Street Fighter II

🎮 Gradius 3 (Arcade) Complete Gameplay

IMPOSIBLE 🤯 | EXPERTO INFINITO (NO SKIP) - ZetaSSJ

Gradius IV - Full Run on Hardest

Raiden II (Arcade) - 1-ALL Clear 4.68 Million
![[!WTV] Gradius V (Loop 10)](https://i.ytimg.com/vi/E-hqnCzll50/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCja9rBGleNh2kIGe0YT_fuL1UnZQ)
[!WTV] Gradius V (Loop 10)

Mega Man 2 (NES) video game | full game session 🎮

Fall asleep while I build a town (from nothing) - "Town To City" ASMR for sleep
![1988 [60fps] Gradius II 787900pts Type1 Nomiss Loop1](https://i.ytimg.com/vi/sk-fXFMNek8/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLB3z0-OFpHfvxzGOB1ebPtcT4Tw7Q)
1988 [60fps] Gradius II 787900pts Type1 Nomiss Loop1
![[PSX 60fps] Gradius Gaiden(2 Loops) Longplay](https://i.ytimg.com/vi/g3h10nrqYig/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBaqlA3zt46D-GjjGYBtlnKegtHjw)
[PSX 60fps] Gradius Gaiden(2 Loops) Longplay
![[AC] Andro Dunos - 2-ALL Clear (3,1 Million to 3-6)](https://i.ytimg.com/vi/_oZOVzaxu-8/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDloptbbkj6BxPcJqTjaBLUje1Y5w)
[AC] Andro Dunos - 2-ALL Clear (3,1 Million to 3-6)
![Arcade Longplay [473] Gradius III](https://i.ytimg.com/vi/KMf-pNBCG_4/hq1.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4EgALAA4oCDAgAEAEYLiBSKHIwDw==&rs=AOn4CLB4R22bnks3a80g52kIQ-gmLAQZoQ)
