Mapping - Lighting Theory
This video talks about lighting in Hammer, and will hopefully help to remove of the mystery of lighting. it won't show you how to do it- there are other specific videos for those sorts of things (in the link above). But this should be an interesting / educational video nonetheless. DOWNLOAD THE MAP FILE THAT ISN'T EXACTLY SHOWN IN THE VIDEO, BUT WOULD BE WHAT THE PREVIOUS MAP WOULD LOOK LIKE IF THERE WAS LIGHTING HERE! http://www.mediafire.com/?nho4064re5y... These tutorials will work if you want to map for any Source-based game, including... Half Life 2 + episodes Portal 1 + 2 Counter Strike Source Team Fortress 2 Alien Swarm (to some extent) This is the third proper video in a new series of videos which will hopefully make map-making easier if you're just getting started. You will need Steam to actually have the menu that you see at the beginning of this video, and you need at least one Source-based game to be able to map for it. Visit the link at the top of this description for the full layout of the new tutorials. Check out my channels: ● 3kliksphilip: / 3kliksphilip ● 2kliksphilip: / 2kliksphilip ● kliksphilip: / kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: / 3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 MB.

Hammer - Advanced shapes

CS:GO - Can Source 2?

The Secret Behind Source's Lighting

How DOOM Will Teach You What CS Degrees Miss

Hammer Editor Tips #1 | Fancy Lighting

Gaming's most Sleep Deprived Protagonist

CS Beta 1 - The Earliest Days of Counter-Strike

10 SECRETS OF DE_CACHE (That you didn't spot)

Making the Source Engine Beautiful again

My First CS2 Map

DEF CON 33 - Kill List: Hacking an Assassination Site on the Dark Web - Carl Miller, Chris Monteiro

What Makes Good AI?

These Features CHANGE THE GAME for Source Engine Map Creating | Hammer++ Overview

The Invisible Tutorial Hidden In Half-Life's First Level

How Many Cast Iron Pans Does it Take to Stop a Bullet?

Shedding light on Quake I and II lightmapping

de_prime - How Far from the Source can it get?

I Outsmarted Pro Car Thieves

Source Lighting Bugs

