Making Medieval Peasants into Monarchs | Going Medieval
Welcome (back) to Going Medieval! I'm going from nothing to a megacity while facing a brutal custom difficulty in this highly condensed playthrough, all while I weave story into every raid, achievement, and setback. The custom difficulty has every slider on the hardest setting, except for global work speed, which is set to 50% (Default to 100%, can be put to 10%). I custom tailored the scenario to make my villagers as strong as possible by guaranteeing they'd get the perks brawny, erudite, outgoing, congenial, whirlwind, robust, industrious, fleet footed, and austere. A Going Medieval Tale, a similar video I made: • Strife and Serenity - A Going Medieval Tal... Animal Guide: • The ULTIMATE guide to animals in Going Med... Base Design Guide: • Why 1 Design Change Fixes Your Base in Goi... Just Don't Die Discord: / discord 0:00 - #goals 0:58 - Surviving their test 13:46 - Surviving the rest 24:25 - Putting the heart before the hearse 32:52 - Putting the horse before the cart 48:55 - Make-A-Wish 1:01:49 - The Secret Objective
![Strife and Serenity - A Going Medieval Tale [FULL SERIES]](https://i.ytimg.com/vi/rb5uTn3jqdU/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDaUALU3mlpIX_xlx41fhB7AxPx7Q&usqp=CCc)
Strife and Serenity - A Going Medieval Tale [FULL SERIES]

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