Baking Terrain Textures in Blender
Sometimes it is useful to bake down a complex terrain map into individual textures that use can use in a standard shader. This video walks you through that process. The focus is on terrains, but these techniques can be used for other sorts of meshes too. Help support my videos! Ko-fi://https://ko-fi.com/Y8Y43J6OB Patreon: / markmckay 0:00 Intro 1:22 Baking a diffuse map 4:02 Baking a normal map 6:25 Baking a roughness map 7:44 Baking to a subsection of the terrain mesh 15:22 Outro

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