Ruff and Reddy in Space Adventure (AMI) [''Almost'' Deathless Run]

NOTE: This game ONLY plays either just music or just SFX - not both. Considering, I didn't want to record without music - so I record with only SFX and applied music later during editing. Time for one-off walkthrough... and it's really sloppy (and really short) licensed game based on property of Hanna-Barbera studios. I played originally for "Ultimate Game Challenge" and I was not having a good time due to ridiciliously unfair this game can be. But after playing through multiple times, I realised how this game can be patheticly easy, if you memorized about obstacles and level layout. But, for the first timers? Yeah, not really friendly. Also, this is TECHNICALLY a deathless run. I said "technically", it's because one of rooms in Level 2 is completely unfair towards player due to how one of enemies has really bad hitbox. Basically, if you try to jump over him - you'll die. But, if you on same ground as him - you won't die. What's logic behind such odd hitbox? In all honesty, there's NO logic at all... or maybe game development been rushed, I dunno... Anyway, other than that DUMB death - I didn't die anywhere else. Do I recommend playing this game? Absolutely not. Game can be beaten in about 13-15 minutes and completely forget about it. Especially, since this game can be jerkish in terms of enemy placements, level design and afformentioned dumb hitbox on one of enemies in Level 2. Game Developed by Twilight Games and Published by Hi-Tec Software.