How I Almost Made Wasteland 2
I tell the story of how, after leaving Interplay in early 1998, I was offered a job at Electronic Arts to make Wasteland 2. p.s. this video is too short for me to control the ads in it. I am only offered that control if the video is longer than 8 or 9 minutes.

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Fallout And Wasteland

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Is It Really Impossible To Pull Apart Two Interleaved Phone Books? | MythBusters

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Spielberg's 3 Editing Tricks That Rewire Your Brain

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Why Sperm Whales Are The Most TERRIFYING Apex Predator On Earth

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Designing a Dice System That Feels Like Magic, Not Math

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Wasteland 2 Director's Cut Don't Panic New Players Guide

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Why I Wanted Luck In Fallout

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How I Tricked Big Tech’s AI Pricing Algorithms to Save $8,793

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2 Years After Broadcom Destroyed VMware: Where Did Everything Land?

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7 Games That Changed Completely on a Second Playthrough: Commenter Edition

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The Fallout Team

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The Credits Problem (e.g. Fallout Companions)

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Wasteland's Lost Spiritual Successor - MeanTime

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I Bought And Restored "Old" Technology To Prove The Economy Is Imploding

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12 Best Isometric RPGs That Time Forgot

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How To Make A Good Game Setting

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Wasteland - The Secret History of Fallout

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How Rockstar fit an entire city into PlayStation 2 memory

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The Biggest Influences On Fallout

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