Corona for 3ds Max Physical Material Tutorial, Part 05 - Basic Metal
Learn how to create a basic metal material, in part 5 of our ongoing series about the new Physical Material. 0:00 - Title 0:03 - Introduction 0:40 - Setting up Metalness 2:45 - Reflection Color & Strength 4:44 - The IOR parameter 05:56 - The Edge Color parameter 08:08 - The Complex IOR parameters 10:00 - Finalizing the Edge Color for our material 10:38 - Setting up Roughness 12:24 - Setting up Bump 13:58 - Adding additional imperfections 16:07 - Mapping the Metalness overview 16:29 - The Metalness map 18:00 - How the individual parameters now work 19:36 - How to control Roughness now 21:09 - How to control the Base Color and Reflection Strength & Color 22:26 - Outro

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