Plain Weave | Substance Designer Pattern Fundamentals
To kickstart a new series on fundamental shapes and patterns using Substance Designer, let's take a look at how we can develop a pretty simple and robust Plain Weave height map! --- 0:00 Series introduction 1:15 Strap Shape 2:46 Strap Slope 6:28 Strap Bevel 9:56 Wood Grain 13:25 Transforms 18:04 Tiling 20:12 Opacity --- Check out how to create the exact same template I use here: • Saving Templates in Substance Designer (An... --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon: / getlearnt #SubstanceDesigner #GameArt

▶︎
Cracks | Substance Designer Pattern Fundamentals

▶︎
Stylized Basket Weave - Substance 3D Designer

▶︎
Chainlink | Substance Designer Pattern Fundamentals

▶︎
Creating Ornamental 3D Patterns in Substance Designer with Spline & Curve Nodes | shift 4 cube

▶︎
Ep.1 | Height Map | Building a Barbed Wire Game Asset in Substance Designer and Blender

▶︎
Cobweb | Substance Designer Pattern Fundamentals

▶︎
How To Bolster Your Substance Designer Graphs Using Input Values

▶︎
Burlap Fabric - Substance Designer Tutorials for Beginners

▶︎
Create a Woven Bamboo Herringbone Texture in Substance Designer

▶︎
Substance Masters - SoftHull Time-lapse

▶︎
Crafting "3D" Shapes in Substance Designer: 10 Tips for Beginners

▶︎
Russia's Logistics Collapse Triggers Serious Panic from Soldiers

▶︎
Inside the T-34-85

▶︎
Something is jamming GPS over Europe. Here's what we found

▶︎
How to make "Weaving Surface Mesh" | Inventor Modeling #1

▶︎
Brick wall in Substance Designer (tutorial): Part 1 - height map

▶︎
But what is the Fourier Transform? A visual introduction.

▶︎
How to make 3D Games in Godot

▶︎
How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW

▶︎
