VR Mocap for Unreal Engine 5 - Complete Set-Up Guide
A beginner friendly guide to setting up the VR Mocap github repo in Unreal Engine 5. This guide can also be used for Unreal Engine 4.26 as the processes are extremely similar. https://github.com/Megasteakman/VRMocap ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Intro 0:40 - Creating a Project and Installing Plugins 3:40 - Brief Overview of the Components 6:11 - Creating An Actor - Character Creator 3 11:05 - Creating Inputs 14:52 - Live Link XR Tracker Explanation 16:58 - Suiting Up And Adding Tracker Device IDs To the Player Pawn 20:33 - System Operating In Play Mode with Index Controllers 26:30 - Creating An Actor - Metahuman Head CC3 Body 30:16 - Demonstration With Recording 32:02 - Creating An Actor - Metahuman 34:17 - Tracked Spectator Camera 37:51 - Wrapping Up If you are having problems attaching too many vive trackers to a computer, you may need an additional USB PCI card for your computer. I've had luck with the Startech PEXUSB3S44V 4 Port PCI Express (PCIe) SuperSpeed USB 3.0 Card Adapter.

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