SCP - Containment Breach v1.3.2
Changelog for this version: Compiled the game using Juanjpro's "MavLess Blitz3D". -The game now updates an error log rather than immediately crashing when an error occurs. Redesigned console by Juanjpro. Added color coding. Added the ability to scroll through previously displayed console messages. Pressing up or down now cycles previous commands into the input field, without having to retype the command. Added several new rooms. Added a [REDACTED] event to the Tesla gates. Added a new variant of the night vision goggles. Adjusted the aspect ratio of badge textures (by Cridone). Updated battery model (by Cridone). Improvements to SCP-914's key card refining system. Optimized the rendering of adjacent rooms. Adjusted the spelling and grammar for a majority of in-game text. Extended the parameters of the "help" console command. Updated SCP-173's model so that it no longer uses 2 texture layers. In layman's terms, its texture is no longer applied twice and therefore it no longer appears "darker". Credits to Juanjpro for the updated model. Added unique locked door and DNA scanner sound effects. Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at. Same thing for 939's alert sound effects, only with a delay of three seconds. The hazmat suit now automatically equips when the player picks it up. Renamed fake fullscreen to borderless windowed mode. The blink meter's timer is now randomized, making blinking appear more realistic. Updated HUD elements (by Brokami). The endroom event no longer occurs if SCP-106 is already contained. SCP-079 no longer opens the door to Dr. L.’s office if the remote door control system is turned off. Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room. Disabled camera fog at Gate A and B. Re-positioned the Gate B guard so it will now properly shoot the player when they are within range. Added an option to disable console functionality while in-game. The player can now save at the entrance to Gate A. The keys for quick saving and toggling the console can now be rebound in the controls menu. Added the ability to quick load from the pause menu. Renamed some buttons on the quit menu to better explain their functions. Refactored the SFX folder whilst removing duplicate/unused sounds. Bug Fixes: Fixed a crash involving the disabling of anti-aliased text while in-game. Fixed a runtime error caused by saving and reloading inside SCP-205's chamber. Added extra hitboxes to room049, room3storage and room3z2, preventing the player from falling through the floor in certain spots of these rooms. Adjusted SCP-096's collision detection. SCP-096 will no longer become triggered when looking at its face while the player's eyes are closed. Fixed the severed hand in room3storage falling through the map. Fixed SCP-106 being invisible during the room2pipes event. Fixed SCP-106 instantly respawning after going through a Tesla gate. Fixed the 939 instances not being able to kill the player. Fixed the "halloween" console command. Fixed Security Chief Franklin using the default scientist texture during the office event if the intro sequence was enabled. Fixed a bug that caused SCP-096 to spawn too frequently. Fixed a bug that caused the guard's model to tilt incorrectly when aiming at the player. Fixed an arbitraty runtime error that occurred when dropping an item. Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map. Fixed a bug that caused the Tesla gate’s event to constantly loop if the player exits the area fast enough. Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms. Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens. Fixed 079's broadcasts playing during Gate A, Gate B and when the game is paused. Fixed some issues relating to Windows 10. This includes a fatal bug that caused no items to spawn in the map. Fixed the achievement descriptions leaking outside of their tooltips. Fixed a framerate dip when viewing the coin from SCP-1162. Fixed several issues with both Gate A endings.

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SCP - Containment Breach v1.3.3

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SCP-1370│ Pesterbot │ Safe │ Automaton SCP

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SCP - Containment Breach v1.3.8 (Part 2)
![Alpha-1_O5_Evacuation.mp4 [SCP/VHS]](https://i.ytimg.com/vi/2SjcCuPABX4/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLD7ZJ_o-8k5cbDyJoTpq5w4nDCzmw&usqp=CCc)
Alpha-1_O5_Evacuation.mp4 [SCP/VHS]

SCP - Containment Breach v1.2

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SCP - Containment Breach v1.2.4

We Built our BASE in the most BEAUTIFUL SPOT in RUST..

I'm Testing UNBELIEVABLE Minecraft SEEDS...

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Let's Speedrun Carpet Cleaning Simulator

10,000 HP RENYAN vs. 5 CS2 STREAMERS (1v5)
![SCP: SITE 12 [SFM]](https://i.ytimg.com/vi/n_BShskDm9A/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLB2_UhqS1NSGNTj_mlSXpA_EtqY_Q&usqp=CCc)
SCP: SITE 12 [SFM]

I Tried To Beat a Random Pokemon Nuzlocke In Just 1 Day

