Baldur's Gate 3 Honor Mode | I Took a Risk I Shouldn't Have... (Act 1 - Part 4)

The adventure continues in Baldur's Gate 3 Honor Mode! After surviving more close calls than I'd like to admit, I've finally saved the Druid Grove and gathered the party. Now it's time to push deeper into the unknown as we draw closer to the Underdark... and the dreaded Moonrise Towers. Not everything has gone according to plan, though. Thanks to 4 (yes 4 inspiration rolls) of my terrible dice rolls, I decided to open the Necromancy of Thay... and now it's stuck to me. As if Honor Mode wasn't difficult enough, I've earned a curse that gives me disadvantage on all Wisdom saving throws going forward. What could possibly go wrong? I'm playing completely blind with no guides and no spoilers—just D&D instincts, gamer intuition, and hoping the dice are finally on my side. In Honor Mode, every choice matters. One bad roll, one bad fight, or one terrible decision can end the entire adventure forever. If you enjoy tense gameplay, risky decisions, and watching someone learn the hard way, you're in the right place. Thanks for following the journey!