Druid Longplay (C64) [QHD]
Developed by Andrew Bailey and published by Firebird in 1986 Follow me on Twitter @ / al82_retro Inspired by Gauntlet, the objective in Druid is to navigate your wizardly way through a series of interconnecting levels, shooting monsters and finding treasure chests. You're equipped with a number of magical spells for dealing with the various enemies you'll encounter, each of which does a varying amount of damage, depending on the monster. You'll need work out which spell is most effective against each monster, as well as ensuring you replenish your powers at each opportunity. Opening a chest presents a one-time opportunity to replenish your spells, or acquire a key for unlocking doors. You can only choose one item, and you'll need to choose carefully because it is entirely possible to end up in an unwinnable state if you run out of keys. You'll also need to grab the chaos spells when they appear, because these will be needed to defeat the enemy sentinels located on the lower levels of the dungeon. Probably the most innovative feature in the game is the Golem spell, summoning what is effectively a bodyguard for the druid. The Golem can be sent basic commands using the keyboard to move, follow or stand still, but it can also be controlled by a second player with another joystick! Druid is a tough game, but it's quite impressive for the time and enjoyable once you figure out what to do. Chapters 00:00 Main menu & music 01:17 Gameplay start #druid #commodore64 #retrogaming

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