I Turned AI Hair Into a Real-Time Game Asset

#ai #blender #gamedev Can AI-generated hair actually be used in a real-time game? In this video, I take AI-generated hair strands from a simple phone video and turn them into a game-ready hair asset. Starting with MonoHair's multi-view reconstruction pipeline, I generate over 170,000 hair strands, process them in Blender, convert them into hair cards, and optimize everything for real-time rendering. Along the way, I'll compare different hair representations, discuss the challenges of bringing AI-generated hair into game engines, and show the final results running in real time. Topics covered: • AI Hair Reconstruction • MonoHair • Blender Workflow • Hair Strands to Hair Cards • Real-Time Rendering • Game Character Creation • Technical Art Pipeline If you're interested in AI, Blender, game development, or technical art, this project might give you a glimpse of where character creation is heading. #AI #Blender #GameDev #TechnicalArt #HairCards