How I created the Witcher 4 River Scene in Unreal Engine 5.8
🔗 LINKS 🌲 Free Black Spruce Tree Pack: (Nanite Foliage / Voxelization) https://www.fab.com/listings/25dad35a... 🎓 UE5.7 Environment / PVE / PCG Masterclass (Udemy): https://www.udemy.com/course/ultimate... 🎓 UE5.8 Mesh Terrain + MetaHuman Course (Udemy): https://www.udemy.com/course/unreal-e... 🎬 The Witcher 4 River Scene — Full Recreation Timelapse In this timelapse, I recreate the iconic Witcher 4 river scene entirely in Unreal Engine 5.8, from blank level to final shot. 🛠️ Tech breakdown: 🌿 Procedural Vegetation Editor (PVE) + PCG for natural, hand-guided forest and undergrowth scattering 🌲 Custom Black Spruce trees, modeled and rigged with custom bones in SpeedTree 10, exported as skeletal meshes 🍃 Bone Driven Wind — using a JSON file to map my custom bone hierarchy to PVE's Wind Transform Provider, letting the trees sway with realistic, per-branch procedural wind 💧 River, fog, and lighting setup for that moody Witcher atmosphere If you want to build environments like this yourself, check out my courses linked above — they cover PVE, PCG, and full environment/MetaHuman workflows in UE5.7/5.8. My Black Spruce pack used in this video is free to download on Fab. #UnrealEngine #UE5 #Witcher4 #Environment #SpeedTree #ProceduralVegetation #PCG #GameDev #3DEnvironment

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