VLDC15 - Ascending The Indigo Monument
Download - https://smwc.me/1667226 Another collab entry made by yours truly, and @Moltz22 This time, for SMW Central's 15th installment of their Vanilla Level Design Contest, a contest where you are tested on making a fun, creative, and well-designed levels using only the assets found in the basegame. Delegation of Responsibilities Moltz: Level Concept (Inspired by SMA4's e-reader Level A Sky-High Adventure), General VLDC Level Aesthetics (Tile Selection, Mixing, and Converting 4bpp to 2bpp GFX), Hub Area, Fire Flower Room, First Two Challenge Room Designs, Cloud Finale, Refinement of Submap Aesthetics. Me: Titlescreen, Intro and Credits Level, Submap Design, Placement of Dragon Coins, Midpoint Placement, 1-up Checkpoint Placement, Mushroom Power-up Distribution, Reset Doors, Final Two Challenge Room Designs, Item Memory Index fixes (Includes Direct Map16 Coin Use), Indigo Coloring of Interior Room FGs, Removing Any and All Potential Cheese. Music Used Main Level and Credits: Master Levels for Doom II MIDI Pack - Erecting The Black Tower (Composed by Peter Lawrence aka MegaSphere, ported by Segment1Zone2) Titlescreen, Intro Level, and Submap: Planet of Cartmans 2 - Destiny of Sorrow (Composed by Maxime Tondreau aka Psychedelic Eyeball, ported by Argonfunk)

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