Articuler bras, jambes et plus : l'« Inverse Kinematics » – TUTORIEL BLENDER, les armatures 2/3

Dans ce tutoriel Blender, nous allons voir comment animer par cinématique inverse bras, jambes et plus avec la contrainte « Inverse Kinematics ». ········································­­·······································­·­····­····· ► SOMMAIRE ········································­­·······································­·­····­····· — 00:10 : Bien aligner les os — 01:49 : « Inverse Kinematics » : La méthode rapide — 03:30 : Introduction à l’usage des contraintes — 04:08 : La contrainte « inverse kinematics » ········································­­·······································­·­····­····· ► TUTORIELS COMPLÉMENTAIRES ········································­­·······································­·­····­····· — Partie 1/3 : Un « rig » simplement et sur mesure, introduction    • Un « rig » simplement et sur mesure – TUTO...   — Partie 3/3 : Contrôleurs personnalisés, calques, organisation et contraintes essentielles    • Contrôleurs, calques et contraintes essent...   ········································­­·······································­·­····­····· ► MES ACTIVITÉS ARTISTIQUES ········································­­·······································­·­····­····· — Mon recueil d’œuvres numériques https://bkqczr.xyz — Ma page développeur steam https://store.steampowered.com/search... ········································­­·······································­·­····­····· #tutoriel #blender #b3d