El Resident Evil 2 que Capcom tiró a la basura
Resident Evil 2 was born under immense pressure from Capcom, with the sequel tied to high expectations, the company's IPO, and a studio forced to redo almost everything. In this video, we review how Resident Evil 1.5 ended up in the trash, how Shinji Mikami and Hideki Kamiya clashed over the project's direction, how Claire Redfield and the Zapping system saved the sequel, and how that chaos continued to shape the saga with Resident Evil 3, Code Veronica, Survivor, Gaiden, and Outbreak. We also get a glimpse into Capcom's more uncomfortable side, just when the franchise became too big to fail. 00:00 The Pressure on Resident Evil 2 00:53 Mikami, Kamiya, and Resident Evil 1.5 02:17 The Modern Police Station and the Game That Wasn't Scary 05:02 The Complete Cancellation and the Blow to the Team 06:05 Claire Redfield and the Project Rewrite 07:52 The Zapping System and the Final Resident Evil 2 09:22 Code Veronica, Resident Evil 3, and Capcom's Labyrinth 12:03 Resident Evil Survivor and the Columbine Effect 13:56 Resident Evil Gaiden on Game Boy Color 15:46 Resident Evil Outbreak and the Online Lab 18:02 Capcom's Crisis and the Bridge to Nintendo Contact: [email protected] Help me continue creating content by subscribing to my channel! / @ebermed You can also contribute via Ko-fi: https://ko-fi.com/ebermed

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