Let’s Play SLOW Cyberpunk 2077 #2 - Unser erster Mord

Dexter is kind enough to give us a ride to Konpeki Market, where we encounter the first Tyger Claws of this run. It quickly becomes clear that the combat in this run will be a unique challenge: without a minimap or scanner, we don't know who's lurking around the corner, and when the fight starts, we have to face katanas and submachine guns with just a knife and our bare fists. In this run, we're deliberately playing Cyberpunk 2077 at a slow, grounded pace, without the usual conveniences. But slow here doesn't mean relaxed—it means we have to survive Night City on foot. No HUD, no minimap, no quest markers, no map, no fast travel, and no personal vehicles. We navigate solely by the city itself: streets, signs, landmarks, sounds, and our own memories. Riding along during story or NPC scenes is allowed if it's part of the quest. Even in combat, V remains deliberately human: no firearms, no katanas, no grenades, no quickhacks, no cyberdeck, and no Sandevistan. Only fists/gorilla arms, takedowns, a knife, and Berserk as a physical emergency mode are permitted. Cyberware and skills may make V more resilient, but not superhuman: no time slowing, no double jump, no dash/air dash, no tactical scanning, no zoom, and no enemy markers. The scanner is only used when a quest absolutely requires it. Loot is also limited: no collecting, selling, or dismantling weapons. Clothing may be collected, worn, dismantled, and used for outfits, as the look is part of V's character. Food and drink may only be looted if consumed immediately. Manual saving is only allowed at the end of a play session; only the game's autosaves count. New episodes every Monday and Wednesday.

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Let’s Play Cyberpunk 2077 (Sandevistan-Run) #26 - Songbirds zwei Seiten (Missionen)

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SNAX vs. 60 PLAYERS (1v60)

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Let’s Play Cyberpunk 2077 (Sandevistan-Run) #23 - Kriegsgebiet Dogtown (erhöhte Kriminalität)

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