ARMS: Building Mario Kart 8 Insights into a Showcase Nintendo Switch Fighter
In this 2018 GDC session, Nintendo's Kosuke Yabuki talk about the challenges of creating ARMS, a genre-bending fighting game for a brand-new platform. What lessons can a kart-racer offer a brawler that has players throwing corkscrew punches like tennis players volleying missiles? How do you ensure function follows form, using the Nintendo Switch system's motion controls in ways that feel as natural and responsive as tapping buttons? And what's the story behind a world where protagonists' fists come unglued from their forearms anyway? Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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