THE FURNACE by n00k1e (Quake II JumpMod)
Quake II JumpMod run on an ancient industrial tech map. The idea for this video was to create something more alive and to fill the map with infernal energy in order to enhance the main design element, the skull. Thanks to ZEROSIGNAL for constructing this exceptional world. Music: OORCHACH - Veršio odai (For the calf skin) Greetings to all speedrunning communities. Thanks for watching

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Quake 3 Defrag - FPSCup 02

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THE EDGE by n00k1e (Quake II Freestyle on Q2DM1)

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Horrifying Megastructures in Fiction

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Doomguy Creates Praetor Suit - Doom The Dark Ages Revelations DLC Cutscene
![bug100[mdf.cpm]](https://i.ytimg.com/vi/lRznAKE8IFA/hqdefault.jpg?sqp=-oaymwFBCNACELwBSFryq4qpAzMIARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYPSBcKGUwD7gC9xg=&rs=AOn4CLAL-QliUp2ncU6Ol1wZjwFrNi1CyA&usqp=CCc)
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bug100[mdf.cpm]

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How speedrunners beat Alien: Isolation in 22 minutes (SPEEDRUN EXPLAINED - Any%)

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I Entered Hell at Level 1 in Diablo 2

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Better Quake strafe-jumping with genetic algorithms

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What's a Boomer Shooter? - A brief history of FPS games

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UNDERWORLD by n00k1e (Quake III DeFRaG)

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UNDERWORLD - Map Showcase (Quake III - ID Tech 3 engine)
![thirdperson[mdf.vq3]](https://i.ytimg.com/vi/Ciu9vYBJcZk/hq720.jpg?sqp=-oaymwE1CNAFEJQDSFryq4qpAycIARUAAIhCGAHwAQH4Af4JgALQBYoCDAgAEAEYZSBfKEIwD7gC9xg=&rs=AOn4CLARLJFb7odsj7kh0g_uNKZGapCpQw&usqp=CCc)
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thirdperson[mdf.vq3]

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The Beauty of Quake

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This Is What Rocket Jumping For +3000 Hours In Quake Live Looks Like

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BSP Trees: The Magic Behind Collision Detection in Quake

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Defrag - bug100 - h@ste - 7:14.920
![koz24[mdf.vq3]](https://i.ytimg.com/vi/VkpEcv-xwKc/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCP-YwRIB1OEvuI-PMABzgPnz1z_A&usqp=CCc)
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koz24[mdf.vq3]

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Ammo Counters.

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Demons Being Terrified of Doomguy for 15 Minutes - DOOM The Dark Ages

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