Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)
Hernan Santander (a.k.a. Sepu) expands beyond the traditional uses of Flow Wedging in Bifrost 2.12.0.0 for Maya to make static variations of a model (a technique that's great for generating clouds, trees, flowers, etc). Chapters: 00:00 - Intro 01:23 - Example graph 02:03 - Setting up the graph 04:36 - How to preview field data 06:47 - How to get a gradient field 09:06 - Pro-tip: Normalization 11:39 - Using a position field 12:18 - Basic effect finished 12:34 - Making points input-mesh agnostic (via scatter) 15:04 - Making variations Other videos in this series: Bifrost Wedging 101-1: What is wedging? • Bifrost Wedging 101-1: What is wedging? Bifrost Wedging 101-2: Taking your FX to the cloud • Bifrost Wedging 101-2: Taking your FX to t... Bifrost Wedging 101-4: Submitting unsimulated variations • Bifrost Wedging 101-4: Submitting unsimula...

Bifrost Wedging 101-4: Submitting unsimulated variations

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