Prototype's Lead Designer Reveals How The Incredible Hulk Mutated into an Open World Masterpiece

What do the Incredible Hulk and Prototype have in common? In this short documentary on game design we'll chat to ex-Radical Entertainment Lead Designer Eric Holmes, who'll reveal his development team's journey from humble beginnings to an open world cult classic. If you have any thoughts of what games, levels or mechanics you'd like to hear more about in a future video please suggest it in the comments below! 0:00 - Intro 1:30 - Eric's origins 2:13 - The Making of HULK (2003) 3:42 - The Making of Ultimate Destruction (2005) 8:35 - The Making of Prototype (2009) 14:41 - Aftermath 16:44 - Outro #Hulk #Prototype