Prototype's Lead Designer Reveals How The Incredible Hulk Mutated into an Open World Masterpiece
What do the Incredible Hulk and Prototype have in common? In this short documentary on game design we'll chat to ex-Radical Entertainment Lead Designer Eric Holmes, who'll reveal his development team's journey from humble beginnings to an open world cult classic. If you have any thoughts of what games, levels or mechanics you'd like to hear more about in a future video please suggest it in the comments below! 0:00 - Intro 1:30 - Eric's origins 2:13 - The Making of HULK (2003) 3:42 - The Making of Ultimate Destruction (2005) 8:35 - The Making of Prototype (2009) 14:41 - Aftermath 16:44 - Outro #Hulk #Prototype

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The Hulk Iceberg

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Middle-earth: Shadow of Mordor Designers Reveal How They Made the Nemesis System (Mini-Documentary)

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Y'all Remember Prototype? That Game Was Pretty Cool

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Spiderman Lost Media
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Behind the Scenes - The Incredible Hulk: Ultimate Destruction (PS2/Xbox Game) [Making of]

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The Incredible Hulk: Ultimate Destruction Retrospective: 15 Years Later.. | BeeMaister Reviews

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Reading Spider-Man: Web of Shadows' Reviews to its Lead Developer

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Talking to the Creator of Star Wars: Jedi Outcast's Lightsaber Combat
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Why the World Needs a New [PROTOTYPE] Game

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How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica

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Hulk: Ultimate Destruction in 2023

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The weirdly cool Cancelled Hulk 2

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Alex Mercer Let Himself Die : Prototype Theory

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The Hulk Game is Brutal…

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The N64 Sci-Fi Flop Rockstar Games Made Before GTA 3

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Infamous vs Prototype | 15 Years Later

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Was PROTOTYPE Actually Good?

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Hulk's Live-Action Designs | Evolution & Ranking

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