Kid Icarus — Nintendo's Forgotten NES Gamble You Never Understood

Kid Icarus — the fourth NES Blackbox pillar that never got its flowers. In 1986–87 Nintendo put Mario, Zelda, Metroid… and Pit on the same shelf. Three became mythology. One got ejected after the first death for Super Mario Bros. or Pro Wrestling. I just played it start to finish — so here's a fair deep dive on the forgotten Blackbox classic: the floaty angel jumps, the score-threshold life system, the dual "patient vs. commando" playstyles, and why the same R&D1 team that made Metroid left Komaytos (Metroid clones) floating in this game. Ugly duckling energy. Swan ending. This is The Tuna Report. 📚 Sources & Further Reading: Kid Icarus / Hikari Shinwa: Pārutena no Kagami (Nintendo R&D1, FDS 1986 / NA 1987); shared-engine era with Metroid; Komayto / Metroid sprite lineage; Hip Tanaka NES scoring; Blackbox NES catalog context. 🎮 Subscribe — gaming history from arcade to HD era, new docs every week on Rudetuna's Arcade. ▶️ The Tuna Report — pillar docs playlist: [link] #KidIcarus #NES #RetroGaming #GamingHistory #Nintendo