The 10% Rule: Run Better D&D Games on the Fly
Winging it might actually produce better D&D sessions than heavy prep. Learn the 10% Rule for running D&D on the fly in a way that feels intentional, and helps you avoid some nasty pitfalls. ▶️ More below! ⏬ ★ DMs Guidebook, "The Dungeon, the Dragon, and Becoming the DM Who Makes It Fun” Full version: https://ruckerworks.com/shop/the-dung... [PDF Download, 69 pages] Sample: https://ruckerworks.com/wp-content/up... [PDF download, 10 pages] ★ Dungeon Masters: I send a ready-to-use adventure, encounter, or location to your inbox every month, plus the occasional hard-won advice from 45 years behind the screen. Free. https://ruckerworks.com/newsletter ★ RELATED ARTICLE https://ruckerworks.com/2026/05/run-d... ★ RELATED VIDEO "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)” • What Makes a D&D Adventure Feel Real (Even... ★ SHOP My RPGs (PDF): https://ruckerworks.com/product-categ... My books: https://ruckerworks.com/product-categ... D&D Swag and Apparel: https://ruckerworks.com/shop/ ► FIND ME ONLINE Web: https://ruckerworks.com/ Mastodon: https://dice.camp/@ruckerworks ► CONTACT https://ruckerworks.com/contact-us/ TIMESTAMPS 00:00 Intro 01:01 The Problem With Pure Winging It 02:20 The 10% Rule 03:41 Subscribe 03:55 What This Looks Like in Practice 05:04 NPCs Are Where This Really Pays Off 06:31 Leave a comment 06:45 This Is a Skill, and Winging It Gets Better 07:14 Building Memorable Sessions 07:54 Thank you TOTAL LENGTH: 8 min 5 sec #DungeonsAndDragons #DungeonMaster #DnDTips #TabletopRPG #TTRPG #DnD #RPG #DnDCommunity

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