rescale & retexture - last video from my backlog
on the client entity, it was scaled to x1.1. so every molang I had that interacted with world coordinates had to be divided by 14.5454545455 instead of just straight 16. I thought I wouldn't have to do it a lot, then I did. this tiny ass stupid decision done from the start caused a cascade of difficulty as I needed to account for the 0.1 difference in scale every time. do I multiply it by 0.99, 14.54, does angles apply too or what, it got too confusing. not only that but it made the pixel consistency suffer, there was always something off about it when the surface of its skin is right next to another entity; i.e. when you go to first person view, the saddle looks zoomed in. then one of the mods of mcpedl gave me a tip that the banding of the wings and the stomach looked weird. On top of that, the bug report I sent weeks ago was marked and one of blockbench's updates fixed the custom brush plugin, I got my brushes back. I already have 2 reasons to retexture ts, might as well make it slightly bigger. as of writing this (April 23), im not done yet but the new model is about 13.636% bigger than the original. the artstyle of the final draft was inspired by EuvGamer's Art on noah's dragon wings

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