Shot Process & Workflow - Prehistoric Chase
This is a "behind the scenes" video, explaining a bit of the animation process for the prehistoric chase shot I animated. The animation was done in Maya. The muscle system is Ziva Dynamics, and rendered in Unreal Engine. This project wouldn't have been possible without: Animation Supervisor - Eddie Chew Creature fx - Chay Johansson and Stacy Yoi Models - Nicholas Gaul Audio - Ben Nockolds Music: Animal Friends - Lukrembo MAyBE - Loo Zhong Han Sofia - LofIndo Remix - Clairo Timecodes 0:00 - Intro 0:22 - Preproduction, Planning and Research 1:15 - Run Cycles 1:37 - 3D Animation Setup and Blocking 3:06 - Camera Aim and Up Setup 4:15 - Ghosting 3DCharacters in your Scene 5:53 - Stepped and Splined Keyframes 7:01 - Locator Setup 7:57 - Finalizing Camera 8:45 - Finalizing Animation 9:54 - Creature CFX process 11:03 - Credits

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