Hardsurface helmet Highpoly modeling in Zbrush Part_01

Hi dear friends I’m sharing my Hardsurface modeling techniques in these 6 videos. I tried to use different tools so you can get familiar with several ways you can use to finalize your Highpoly model. I recommend you to start with blockout workflow video in case you haven’t watched it yet.    • Hardsurface Blockout workflow in Zbrush by...   I will make another video for retopology and game optimization next. ;) Don't forget to Subscribe, Like, and Share it with other artist if you found it useful. :)