Fears to Fathom Hiding Mechanic In Unity | Part 2

Fears to Fathom Hiding Mechanic | Unity Tutorial (Part 2) Welcome back to the second installment of our Fears to Fathom recreation. In Part 1, we prepped our models, now it’s time to make the system actually feel like a horror game. In this video, we’re tackling the cinematic transitions using Cinemachine, finalizing the dynamic transparency logic, and building out the interaction system that lets the player jump into hiding when the pressure is on. 🔗 Project Assets GitHub Repository: https://github.com/BATPANn/Fears_To_F... Play My Horror Game: https://batpan.itch.io/fractured-psyche 🕒 Chapters 00:00 — Intro 00:41 — Setting Up Cinemachine Virtual Cameras 09:15 — Implementing Closet Transparency Logic 10:25 — Building the Interaction System 14:56 — Outro & Final Testing #Unity #Cinemachine #HorrorGameDev #FearsToFathom #GamedevTutorial #IndieGame