How to Simulate a 100.000+ Fish Swarm in Blender!
In this video, we will procedurally generate a fish swarm with thousands of fish using Simulation Nodes in Blender 4.0. The fish school is very interactive in that you have complete control over the movements and the rotations of the fish. We will even make the Geometry Nodes system to make the fish avoid objects just like in real life! All of this is done by using specific mathematical equations to, for example, calculate the angle from point to centre, the new position of a point over time, and a real-time updating velocity vector. 📖 Get Your Copy Of The Big Nodebook NOW: https://mtranimationgumroad.gumroad.c... Subscribe if you want to see more: / @mtranimation Get Access To The Project File: Gumroad: https://mtranimationgumroad.gumroad.c... Get the fish model: https://drive.google.com/file/d/1j7bu... SOCIALS: Fiverr for personal Blender lessons: https://www.fiverr.com/mtr_animation Instagram: / mtr_animation Timestamps: 00:00 What are we creating? 01:20 Setup points to simulate 02:20 Implementing the first formula 04:58 Create velocity attribute 06:45 Implementing the second formula 08:26 Implementing third formula(s) 12:20 Implementing the fourth formula 14:34 The Big Nodebook 15:17 Scaling radius and randomizing speed 16:58 From flat to sphere shape 19:33 Points to fish 21:10 Moving to empty 25:49 Colliding with other objects 29:30 Change rotation of orbit 30:28 Hole in swarm 30:56 Add noise 32:53 Subscribe! :) #blendertutorial #simulationnodes #geometrynodes

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