MGS2 Leak Deep Dive - Tanker Chapter (with timestamps)

Today I'll be playing through Metal Gear Solid 2's tanker with the debug build from the MGS2 Leak. Specifically looking deeper into how speedrun tech works together with the debug menu from KCE Japan / Konami. Checking the hitboxes, how interactions work and many more aspects! Watch part 2 here: https://youtube.com/live/y_Ki3uqv3xA Watch part 3 here: https://youtube.com/live/CIdKhDgjIs8 ►►► Tags ◄◄◄ #speedrun #metalgearsolid2 #debugmenu ►►► All Social Medias ◄◄◄ 𝐃𝐢𝐬𝐜𝐨𝐫𝐝   / discord   𝐇𝐚𝐮𝟓𝐭𝐞𝐬𝐭 𝐒𝐩𝐞𝐞𝐝𝐫𝐮𝐧𝐬    / @hau5test   𝐇𝐚𝐮𝟓𝐭𝐞𝐬𝐭 𝐓𝐞𝐤𝐤𝐞𝐧    / @hau5testshorts   𝐇𝐚𝐮𝟓𝐭𝐞𝐬𝐭 𝐑𝐞𝐭𝐫𝐨𝐠𝐚𝐦𝐞𝐬    / @hau5testlive   𝐎𝐭𝐡𝐞𝐫 𝐒𝐨𝐜𝐢𝐚𝐥𝐬 https://bsky.app/profile/hau5test.bsk... https://www.threads.com/@hau5test https://mastodon.social/@hau5test ►►► Timestamps ◄◄◄ 0:00 Intro to the Debug Menu 4:13 Result Screen Explained 6:40 Game Status 10:24 System Settings 11:41 Turbo Settings 14:40 Enemy Settings 19:42 Enemy Body Light 20:55 Enemy Think Value 22:54 How Guards Faint 23:40 Wake Up Guards 25:00 Know Out Guards 26:51 VE Guard Faint 31:14 Wake up by punching 33:18 Engine Room Guard Testing 40:11 Falling over Railing Test 44:29 Lethal Guard Mechanics 47:08 Running Man 52:36 Extra Guard Spawns 55:58 Player Debug Settings 58:47 Camera Testing 1:05:11 Holds Guard Mechanics 1:17:30 Trap View Explained 1:26:37 Muteki Explained 1:28:02 Olga Debug (missing) 1:32:41 Keyboard Debug Menus 1:41:31 Snake's weird hitbox 1:43:30 Tanker Out Of Bounds 1:50:13 Oranges Guard Mechanic 1:53:36 Guard Hitbox Mechanics 1:59:19 Guard Rush Mechanics 2:08:38 Prozac Skip Exploration 2:33:27 Tanker Laser Trap Testing 2:39:21 Strut-D to 1-2 Bridge Glitch