SFV - Kage Combos! Essential Combo Tutorial Guide For Street Fighter 5 Arcade Edition Season 4

Kage combo guide for Street Fighter V Arcade Edition. This combo tutorial goes over his best combos including hit-confirms, BNB and punishes. Some beginner and advanced but I mostly aim for damage. Kage is the next new DLC character released for Season 4. LP = Light Punch MP = Medium Punch HP = Hard Punch LK = Light Kick MK = Medium Kick HK = Hard Kick P = Any Punch K = Any Kick PP/KK = EX Version S. = Standing C. = Crouching F = Forward B = Back CC = Crush Counter CA = Critical Art (C) = Charge QCF = Quarter Circle Forward / Down, Down-Forward, Forward QCB = Quarter Circle Back / Down,Down-Back, Back HCB = Half Circle Back / Forward To Down To Back HCF = Half Circle Forward / Back To Down To Back DP = Dragon Punch Motion = Forward, Down, Down-Forward V = V-Trigger Cancel xx = Cancel / = Means "Or" = Same time ~ = Right after the other *every combo marked with an asterisk can be cancelled into critical art HIT CONFIRMS c.lk, c.lp xx qcb lk, dp lp * s.lp, s.lk xx qcf p * (higher damage CA conversion) s.mp, s.lk xx qcb lk, dp lp * s.mp, s.lk xx qcf p * (higher damage CA conversion) s.mk, dp lp * (close) c.mp, s.hp xx qcb hk, dp hp * c.mp, s.hp xx hcf mk * c.mp, c.mp xx qcb mk, dp lp * (long range) c.hp, c.lp xx qcb lk, dp lp * c.hp xx hcf hk, c.mp xx qcb mk, dp lp * s.hk, dp lp * (close) JUMP IN j.hk, c.hp xx hcf hk, c.mp xx qcb mk, dp lp * j.mk, c.mp, s.hp xx qcb hk, dp hp* d.mk (air), c.lp xx qcb lk, dp lp * qcb k (air, crossup), c.lp xx qcb lk, dp lp * AIR TO AIR j.mp, qcb hk, dp hp * j.mp xx qcf p/qcb k COUNTER HIT s.lp CH, s.hp xx qcb hk, dp hp * s.lk CH, c.lp xx qcb lk, dp lp * s.mp CH, s.hp xx qcb hk, dp hp * c.mp CH, c.hp xx hcf hk, c.mp xx qcb mk, dp lp * s.mk CH, c.mp xx qcb mk, dp lp * c.mk CH, s.lk xx qcb lk, dp lp * c.hp CH, c.mp xx qcb mk, dp lp * f.mp CH, c.lp xx qcb lk, dp lp * CRUSH COUNTER s.hk CC, walk c.hp xx hcf hk, c.mp xx qcb mk, lp dp * (close) s.hk CC, dash, c.mp, s.hp xx qcb hk, dp hp * s.hk CC, dash, s.hp xx qcb hk, dp hp * (far) s.hk CC (air), qcb hk, dp hp * VS CC, hp dp * VS Hold CC, dash, c.hp xx hcf hk, c.mp xx qcb mk, lp dp * SPECIAL MOVES qcf p CH, s.lk xx qcb lk, dp lp * hcf lk/mk CH, s.lk xx qcb lk, dp lp * hcf hk, c.mp xx qcb mk, dp lp * hcf hk CH, s.hp xx qcb hk, dp hp * (instant air) qcb kk, qcb hk, dp hp (instant air) qcb kk, qcb hk, dp pp (instant air) qcb kk, (instant air) qcb kk, dp pp (instant air, crossup) qcb kk CH, c.lp xx qcb lk, dp lp EX COMBOS c.lk, c.lp xx qcb lk, dp pp s.mp/c.mp xx qcf pp, qcb hk, dp hp c.mp, s.hp xx qcf pp, qcb hk, dp hp c.mk xx qcb kk, dash dp hp j.mp xx qcb kk, qcb hk, dp hp j.mp xx qcf pp, dp hp s.hk CC (air), j.mp xx qcb kk, dp hp CORNER VS Hold, dp hp * (air) qcb k, dp hp * c.mp, s.hp xx hcb lp, dp hp * c.mp, s.hp xx hcb pp, dp hp c.mp, s.hp xx hcb pp, dp pp c.mp, s.hp xx qcf pp, hcb lp, dp hp c.mp, s.hp xx qcf pp, hcb pp, dp hp c.mp, s.hp xx qcf pp, qcb kk, (instant air) qcf p, dp pp c.hp xx hcf hk, c.mp xx qcb kk, (instant air) qcf p, dp pp c.hp xx hcf hk, c.mp xx qcb kk, (instant air) qcf pp, (instant air) qcf p, dp pp j.mp xx qcf p, dp hp * f.hp CC, lp dp * f.hp-hk CC, hp dp * --------------------------------- Support VesperArcade! --------------------------------- ➤ SUBSCRIBE: https://tinyurl.com/lomq6by ➤ TWITCH:   / vesperarcade   ➤ TWITTER:   / vesperarcade   ➤ FACEBOOK:   / vesperarcade   ➤ PATREON:   / vesperarcade