Getting Started with Voxel Plugin [2.0p7]
In this video we walk through the creation of a terrain from scratch. We touch on the creation of a procedural base terrain, slope-based auto materials, procedurally generating foliage using PCG, and interacting with the terrain at runtime. By the end of this video, you should have a good overview of how the plugin basics work. The guide on installing the plugin can be found here: https://docs.voxelplugin.com/getting-... Information on Layers: https://docs.voxelplugin.com/knowledg... Join the community at: https://discord.voxelplugin.com/ Explore our knowledgebase at: https://docs.voxelplugin.com/ Purchase Voxel Plugin Pro Legacy - which grants access to Voxel Plugin 2 previews, and comes with a permanent license plus a year of updates from VP2's release - here: https://pro.voxelplugin.com/ 00:00 Introduction & Installing Voxel Plugin 03:29 Creating a flat terrain 04:20 Adding materials 05:57 Stamp types 06:20 Using Voxel Graphs 11:54 Blending materials in a graph 12:40 Setting up graph-based auto-materials 15:55 Voxelized Mesh stamps 18:50 Setting up Lumen 20:55 Summarizing terrain creation 21:32 Generating foliage with PCG 25:10 Using Voxel Graphs in PCG 31:52 Randomly selecting foliage meshes 34:19 Selecting foliage meshes by material/slope 36:17 Summarizing the Voxel PCG graph 37:17 Voxel Character errors 38:28 Adding runtime edits 41:08 Querying voxel data from Blueprint 42:12 Using metadata to remove foliage 44:24 Reading metadata from materials 46:20 Recoloring foliage using metadata 48:03 Concluding thoughts

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