[UE4] How to REPLICATE/REPNOTIFY Multiplayer Values in Unreal Engine!
I highly recommend any aspiring multiplayer game creator to watch this all the way through. This video discusses replication, ownership, repnotify, and relevancy all in one sitting. 0:00 - Introduction 0:56 - Setting up server/multicast events 2:09 - Running the events 2:30 - Explanation of Relevancy 3:36 - Net Culling 4:03 - OnRep (RepNotify) functions 4:43 - Testing our networking 5:56 - Replication without RepNotify 7:07 - Conclusion If you have any questions, feel free to drop them in the comments! Join the fun: / discord

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