Part 6. Lighting: Medieval Game Environment in UE4

In the sixth part of this series, Quixel's Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine's new SkyAtmosphere system and volumetric clouds to achieve a realistic yet moody look. Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To Walkthrough:    • Walkthrough: Medieval Game Environment in UE4   Overview:    • Overview: Medieval Game Environment in UE4   Part 1: Blockout:    • Part 1. Blockout: Medieval Game Environmen...   Part 2: House Creation:    • Part 2. House Creation: Medieval Game Envi...   Part 3: Thatched Roofs:    • Part 3. Thatched Roofs: Medieval Game Envi...   Part 4: Foliage    • Part 4. Foliage: Medieval Game Environment...   Part 5: Set Dressing    • Part 5. Set Dressing: Medieval Game Enviro...   Part 6: Lighting    • Part 6. Lighting: Medieval Game Environmen...   Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX