Architecture virtual reality fundamentals to understand in Unreal Engine 5.5

What you will learn: What VR really means in real-time engines How to correctly scale VR environments for comfort & immersion Preparing models and assets for VR (clean topology, UVs, pivots, textures) Building a VR Pawn, navigation, and collision systems Meta Quest 3 setup, optimization, and performance considerations Templates + plugins — what to use and why Adding meaningful interaction: open and close lights Professional production workflows for real-world projects 👤 Instructor: Amer Sawalha – Epic Games Partner, Gold-Tier Unreal Authorized Instructor, trained 80,000+ students worldwide in UE5, VR/AR & Immersive Design.