SoA Tech: Round Voxel Planets
Hey all! This is a technical video explaining in detail the differences between the brand new round planet mapping scheme and the old one, and it also touches on torus worlds a bit. Thanks to all of you for leaving suggestions on the previous planet videos, and be sure to leave your opinions and suggestions in the comments! Oh, and please excuse the rendering ugliness, we're in a pretty deep back-end dev phase and aesthetics have been on the back burner for a while. We'll make sure everything looks pretty for the next release! Forums Link: https://www.seedofandromeda.com/commu... Download (Outdated. Wait until 0.2.0 for best experience): http://www.indiedb.com/games/seed-of-... http://www.seedofandromeda.com/downloads You all have permission to make videos and screenshots and post them wherever! If you make any YouTube videos you may monetize them if you want! BUG REPORTING AND SUPPORT https://www.seedofandromeda.com/commu... Seed Of Andromeda is programmed in C++/Opengl/SDL Website: https://seedofandromeda.com/ indiedb: http://www.indiedb.com/games/seed-of-... Wikia: http://seed-of-andromeda.wikia.com/ (VERY OUTDATED) Subreddit: / seedofandromeda Facebook: https://www.facebook.com/SeedOfAndrom... Steam Group: Seed Of Andromeda (search on steam) Official IRC channel: http://webchat.freenode.net/?channels... Follow SoA on Twitter: / seedofandromeda Follow me on Twitter: / chillstepcoder ~THE TEAM~ Lead Developer / Programmer: Ben Arnold Designer: Sebastian Corfitzen / c3beruz Sound Artist: Josh Arnold aka. Deeptone Arsenal / deeptonearsenal Designer & Web Developer: Matthew Marshall Web Developer: Jesse Leskinen Artist & Designer: Georg Hammerschmid 3D Artist & Animator: Andreas Ressl Community Manager: Patrick Cavanagh Lead Engine Developer / Programmer: Cristian Zaloj / doritah69 Programmer: Frank McCoy Programmer: Jeremy Fischer Sound Artist: WispX / chaopiratex / wispx Contributors: Isaque Dutra Nathan Matthews

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