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How 3D video games do graphics.

We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D renderer. There's a lot more to know than this, but it's a start!

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Puzzle Game Water Rendering, discussion with Casey Muratori
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Puzzle Game Water Rendering, discussion with Casey Muratori

How do Video Game Graphics Work?
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How do Video Game Graphics Work?

How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061
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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

One Formula That Demystifies 3D Graphics
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One Formula That Demystifies 3D Graphics

Rant: Entity systems and the Rust borrow checker ... or something.
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Rant: Entity systems and the Rust borrow checker ... or something.

Jonathan Blow on Larian AI Debate, New Game Order of the Sinking Star, Silksong Price & Game Design
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Jonathan Blow on Larian AI Debate, New Game Order of the Sinking Star, Silksong Price & Game Design

Ideas about a new programming language for games.
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Ideas about a new programming language for games.

Coding Adventure: Software Rasterizer
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Coding Adventure: Software Rasterizer

Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere
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Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere

QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack
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QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

How Rockstar fit an entire city into PlayStation 2 memory
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How Rockstar fit an entire city into PlayStation 2 memory

Before the Macintosh - 99 minutes with the TI-99
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Before the Macintosh - 99 minutes with the TI-99

GDC2026: Interview with Chris Zukowski - How To Market A Game
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GDC2026: Interview with Chris Zukowski - How To Market A Game

I Investigated India’s Biggest Smartphone Controversy
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I Investigated India’s Biggest Smartphone Controversy

HandmadeCon 2015 - Jonathan Blow
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HandmadeCon 2015 - Jonathan Blow

How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness)
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How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness)

The World's Most Important Machine
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The World's Most Important Machine

Optimizing Gameplay Code
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Optimizing Gameplay Code

Let's Program Doom - Part 1
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Let's Program Doom - Part 1

Building the PERFECT Linux PC with Linus Torvalds
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Building the PERFECT Linux PC with Linus Torvalds

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