How 3D video games do graphics.
We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D renderer. There's a lot more to know than this, but it's a start!

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Puzzle Game Water Rendering, discussion with Casey Muratori

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How do Video Game Graphics Work?

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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

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One Formula That Demystifies 3D Graphics

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Rant: Entity systems and the Rust borrow checker ... or something.

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Jonathan Blow on Larian AI Debate, New Game Order of the Sinking Star, Silksong Price & Game Design

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Ideas about a new programming language for games.

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Coding Adventure: Software Rasterizer

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Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere

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QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

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How Rockstar fit an entire city into PlayStation 2 memory

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Before the Macintosh - 99 minutes with the TI-99

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GDC2026: Interview with Chris Zukowski - How To Market A Game

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I Investigated India’s Biggest Smartphone Controversy

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HandmadeCon 2015 - Jonathan Blow

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How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness)

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The World's Most Important Machine

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Optimizing Gameplay Code

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Let's Program Doom - Part 1

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