GTT Trusted Partner Profile: Video Game & Animation Voice Casting Director Kim Hurdon

What makes a voiceover audition feel bookable — and what makes casting hit pause? George the Tech sits down with Kim Hurdon of KH Casting for a deep conversation about the casting side of voiceover, especially in video games, animation, and remote audition workflows. Kim explains why human performance still matters most, why over-editing can hurt more than help, and how actors can avoid sounding processed, artificial, or disconnected from the role. They also explore the post-COVID home studio divide, the value of hub studios and engineers, video game realism, effort sounds, PCAP, inclusive casting, NDAs, and why booking often comes down to fit — not just skill. Timeline 00:00 Sponsor and Sound Check 01:07 Meet Kim Hurdon 02:19 Headphone Geek Out 04:39 Audition Mistakes: Editing, Breaths, Music, and Overprocessing 08:29 Kim’s Casting Origin Story 12:55 The Home Studio Divide After COVID 16:01 The Gaming Boom and AAA Workflows 18:38 Mics, Movement Rigs, and Remote Recording 21:59 Authenticity in Games and Inclusive Casting 25:01 Efforts, Levels, and Clipping 29:01 Hybrid Workflows and Hub Studios 30:57 The Laptop Mic Disaster 33:03 Building a Studio Checklist Mindset 34:52 Ensemble Sessions vs. Solo Sessions 36:26 PCAP Explained 38:21 Gameplay Lines and Alts 39:09 Booking Fit vs. Skill 41:36 Game Timelines and NDAs 43:49 NPCs and Long-Running Game Work 45:22 Favorite Work and Family 49:05 Zoom Auditions and CAVA 51:24 AI Laws and Advocacy 52:56 Conferences and Community 55:15 How to Book More 56:09 Coaching Without Overdoing 59:02 Where to Find Kim 59:15 Final Wrap and Thanks