AI Limit - Eirene's Furnace of War: Difficulty III, All Mutations, Semi-Void Form

This is one of the hardest runs of anything in a game I've played in awhile. Several runs were lost before this one due to bad mechanical pacing on my part and lack of enemy awareness. Some tips for any looking to try this run: 1. Keep an eye on all enemies in a given room. They will stack on you quickly and can overwhelm you since it's much tougher to defeat the commanders in a timely manner. Rolling after the last commander dies is a good idea typically. 2. Take extra time to route your run. Safe areas are crucial for breathing room and mental mapping for where you want to go and what you want to achieve during the run. Take a breather if you need to and be sure to rebuff every time you can. 3. Energy Armor is insane. If you see that ability appear, take it. It is a massive boon and has a lot of synergy with stacking extra health, since the shield itself increases with the amount of health you have. 4. Any form of staggering is of high importance. I wouldn't say this is outright necessary, but those crucial micro staggers on bosses, enemies, and pretty much everything in-between can be the difference between living and dying in a given run. 5. Try and get the first rift/prologue battlefield down deathless. Not required but having those two extra resurrections can alleviate a lot of pressure in harsher sections of the run. 6. Thunder Step is downright broken. Combing the Advanced Skill 'Instant Step' and the Ultimate Skill 'Thunder Phantom' allows your window for creating a mirror image to be much higher, and when one is created, you have 2 full seconds of invulnerability where attacks will completely pass through you. 7. Seek the Fisherman Looters as one of your first objectives for a given run but especially for a run like this. They tend to spawn in static locations based on your map variant, and in a run like this, you need every advantage you can get. 8. Do not be afraid to spend your consumables. These runs are merciless and using a consumable in a pinch can be the difference between a successful run and a failed run. 9. Mind the lightning strikes. On lesser difficulties this mutation is mostly trivial and can be tanked or ignored with little to no issue, but in this run, those lightning strikes can cost precious time while an enemy is attempting to kill you. Do note as well that enemies and bosses can also be struck by lightning that spawns from this mutation. 10. Health and Sync Rate passives to 75% will allow for a lot of breathing room for the run. As your health and Sync Rate will constantly be draining to 50% each, getting either of these is especially helpful to keep the run going strong. 11. Keep weapon passives in mind. Whether this be stacking a bunch of a weapon type for added damage or defense, or getting various weapon types for added damage, these are almost always worth picking up. Additionally, I would make it a habit to buy all weapons from each anvil you find, even if you don't plan on using them. As I got Virtuoso of Weapons during my run, it massively increased all damage I dealt to the near 4,000s. 12. Bond & Resonance is also absurdly broken. Any source that isn't directly yourself that can disrupt an enemy or boss is invaluable. If you ever see this in a run, take it. 13. Lastly, don't give up! Even if you end up with what may appear to be a botched run, try and see it through where applicable. There will be times when it may seem to be over but practice makes perfect (or good enough) for a run like this. Timestamps: 00:32 - Run Starts 03:20 - Rift 1 (Earth Shatterer) 05:28 - Lore, the Lost Lancer 14:26 - Choirmaster, the Inspector 19:49 - Corrupted Blader Annia, Simulacrum of War 21:29 - Rift 2 (Guardians of the Tree) 23:58 - Rift 3 (Ursula, the Mutated) 26:02 - Persephone, the Stygian Queen of Woe, Simulacrum of War 29:37 - Eirene, the Warfare Bishop 31:55 - Stone the Coffin Bearer, Simulacrum of War 33:30 - Vikas, Simulacrum of War 35:18 - Osprey Ringleader Verge, Simulacrum of War & Osprey Capo Gira, Simulacrum of War 37:09 - Rift 4 (Loskid, the Blade of Judgement) 38:33 - Blader Millaire, Simulacrum of War 41:42 - Prometheus, the Warfare Prototype