Mental Omega Yuri Mission 19 - Dance of Blood

An easy defense mission. You have to defend the key building uphill for a set amount of time. It is separated by a cliff and the only access to it is the elevator building in the eastern section wing of your base. It is garrisonable, and acts the same way as the elevator in Mission 23 (Soviet) with Volkov. Protect the elevator as well because that is the only convenient way to get across the cliff. You have gehenna platforms (AA tank unit) on your east wing. In my experience, just leave them there. They can handle the kirovs but you should definitely build more invader UFOs just in case to take out any extra Kirov leftovers. Eventually the allied base on top of that hill will get destroyed by a strong enemy push, so make sure you have a mind control tank there (at least 2) and on both sides to start mind controlling units and build a grinder and war factory there for easier access. Build inferno towers as well on the main paths to your base for extra defense as well as gattling towers. Once the defense phase is over, you then need to destroy all enemy buildings to win. The enemy won't pump as much units anymore but they still do. Mind control them and send them to the grinder for cash. Use magnetrons to take out Hammer defense, tesla coil and other defenses safely and capture the oil derricks around. Note: There are some soviet subs just a few paces south west of your shipyard. You don't need to kill them or spend the money for subs just to eliminate them, just ignore them altogether. Tips: Mindcontrol your way to earn your cash by sending the units to the grinder. If its a nuwa tank, consider keeping it instead. Don't build too many gattling tanks as they are expensive. Archers and initiates are a solid combo, especially that you have cloning vats. They're cheaper and more economical choice. They also work good as defense when in groups. You can line your east and west wing with some archers. They may be able to help against the Kirovs, but the invader ufos are a better option (imo). park them to your main choke points as well because they can kill enemy infantry easily. Stingers with engineers will repair your vehicles. This is important because you want to keep your mind control tanks alive. đź”° Support my Channel đź”° â–¶ Mental Omega Playlist:    • Mental Omega   â–¶ Channel Playlist:    / @avixyoutubechannel Â