Why Group Play SUCKS in Star Citizen & The Solo Power Fantasy

Star Citizen keeps adding solo power-fantasy tools like the Eclipse size 10 bomb rack, the new Tiburon (bugged as it is), and the M80 with Deadbolt spam - among many other examples. Meanwhile, group players are left as easy content to farm. In this video I break down why the more players you stack in one multicrew ship or ground squad, the bigger disadvantage you face—and how a few drastic but critical changes could fix it. Timestamps: 0:00 – The core problem: solo power vs. group punishment 1:30 – New Invictus releases that feed the solo fantasy (Eclipse S10, Tiburon, F8C) 4:10 – Multi-crew force multiplier? The Stupid Obsession with "Punching Above Your Weight" 6:00 – Ground Combat Doesn't Exist, But CIG Still Nerfs It 8:04 – Simple Solutions and Closing Thoughts Star Citizen is following the most game-killing of MMO trends I’ve seen over the years where teamwork is actively punished. What do you think—can this be fixed, or is the solo power fantasy too baked in? What’s your take? As always, let me know in the comments! Join the Discord: www.discord.gg/enclaveoilrig #starcitizen #pvp #pve #gaming #scnews