Fiedler Audio Armada: Endlich jedes Plugin in Dolby Atmos nutzen?
Dolby Atmos is standard today – from cinemas and cars to headphone mixes via binauralization. But regardless of how you listen, creating multichannel content often remains a niche technology when it comes to plugins. While there's now a good selection of multichannel solutions for reverbs, EQs, compressors, and especially delays in formats like 7.1.4 are often scarce. The result is cumbersome workarounds that don't always work reliably. This is where Armada from Fiedler Audio comes in. As a specialized developer of immersive tools, Fiedler presents Armada, a wrapper that promises to make any plugin usable in any format. But does it really work in practice? In this video, I'll guide you through all of Armada's features. I'll show you the practical workflow, explain the advantages in everyday studio work, and demonstrate the process directly with sound examples. Finally, I'll share my honest opinion on whether this tool can finally solve your multi-channel processing challenges. In this video, you'll learn: How Armada fills the gap in multi-channel delays, EQs, and compressors. A detailed explanation of each function in practice. Sound examples illustrating the sonic effects. My conclusion after the comprehensive test. ... You can find the full review on recording.de: https://recording.de/threads/fiedler-... Here you can find tutorial videos (about Armada) from Fiedler Audio themselves: / @fiedler-audio If I was able to help you, I'd appreciate a virtual coffee ;-) https://ko-fi.com/timheinrich Sign up for the free Cubase meetup: subscribepage.io/1D69jt Podcast: https://sounthcast.podbean.com/ https://sounth.de / tim.heinrich.524 / tim_heinrich Facebook group 'Composing Film Music & Sound Design': / 309751689699537 Perfect Orchestra Mockup Balance: Orchestra Guide https://www.sounth.de/orchestra-guide/ [00:00] Intro and Introduction to Armada [00:28] Problem Statement: Stereo Plugins in Atmos [01:35] Solution: Armada as a Multi-Channel Instance [03:46] The Mixer: Solo/Mute per Channel [04:40] Group Functions (Local & Global) [05:10] Practical Example: Sound Design with Groups [07:47] Important Note: Plugin Automation [09:20] Trick: Effect Routing per Channel [09:55] Global vs. Local Groups in Detail [11:21] Compression and Sidechaining in Atmos [13:42] Optimizing Sidechain Routing [14:58] Advanced Sidechain Use Cases [18:01] Conclusion, CPU Usage, and Formats

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