真・ガンダム無双:スサノオ - 新たなる争いの狼煙(8★)

Still a bit dazed (sweat) However, the 1v3 went fairly smoothly, and I even managed a one-hit kill at the end, so I won't re-record it. I have to mention the all-powerful SP2. It's great for clearing fields, dealing with multiple Aces, and protecting MAs. Because of its excellent field-clearing efficiency, it accumulates Burst very quickly. MA battles are one-hit kills (attack power needs to be high enough; detonation might also have an impact). JSP looks a bit weak at first glance, but if all shots hit, the power isn't bad. It won't be countered after an aerial combo, and the last shot is a multi-hit extended hang time. Surprisingly, it's pretty good. CS, while not very powerful, can still clear fields and accumulate SP smoothly when paired with Hard Strike. It's also good for initiating aerial combos against enemy commanders. For single combos... just focus on PD and then improvise, just pay attention to the PD timing. Most units are like this, so I won't go into detail. The strength of Susanoo this time is very satisfying. Waiting so long was finally worth it (ignore the DLC from the third generation). Looks like I should be able to play Shin Gundam 2 up to WZC? (delusion)