Spectral Point Cloud CTR Effect & Color Aberration RGB Cache - TouchDesigner POPs
This tutorial summary focuses on building a spectral point cloud in touchdesigner, a reactive system with feedback buffers and time displacement for that ghostly chromatic aberration look, it means we take video, process it through a feedback loop, convert that into position and scale data for instancing, then use a cache system to split rgb channels over time, Resources ◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm... ◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so... ◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s... ◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_... ◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so... ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● TIMECODE 00:00 Intro & Effect Overview Briefly explore the spectral point cloud effect and its core mechanics. Learn how feedback buffers and time displacement create the ghostly look. 00:23 Project Strategy Overview of the workflow including video input and feedback loop trails. Plan the conversion of texture data into position and scale for instancing. 00:44 Community Shoutout A quick message from Okami Rufu about the School community and courses. Learn about exclusive tutorials, project files, and collaborative spaces. 01:45 Source & Feedback Loop Initialize the network with movie file inputs and custom resolution settings. Set up the feedback, level, and edge nodes to highlight video contours. 03:25 Texture to Data Conversion Convert top textures into chop data for precise spatial manipulation. Use math and shuffle chops to align samples for the point cloud system. 04:20 Building the Grid & Z-Axis Construct a 200x200 grid SOP to match the input texture resolution. Process the R channel to drive depth and extrusion in the 3D space. 06:01 Instancing & Geometry Set up the geometry comp and map the merged data to rectangle instances. Connect position, scale, and color data to finalize the visual system. 07:18 Spectral Magic & Rendering Implement a cache-based delay system to split RGB channels in time. Apply final grading and level adjustments to achieve the spectral look. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● Connect ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_... ◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut... ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s... ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut... Subscribe to Stay Updated on Future Tutorials Stay Strong & Make Art #touchdesigner #creativeposter #posterdesign #realtime #generativeart

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