Godot - Behavior Trees using Beehave (part 1)
In this tutorial, I'll show you how to get started using the popular Beehave Godot addon to create your own behavior trees - useful for enemy AI, NPC behavior, and much more! Stay tuned for upcoming additions to this series that will cover intermediate-advanced concepts :) NOTE: This tutorial contains intermediate level Godot concepts, and assumes you're familiar with the basics of Godot. If you need help with a Godot-related issue, be sure to ask for help in my Discord server: / discord Thanks for watching, leave a comment/subscribe if you found this video useful, and I hope you have a great week! :) Links: • Beehave Download: https://github.com/bitbrain/beehave • Also checkout @bitbraindev (developer) • Beehave Wiki/docs: https://bitbra.in/beehave/#/manual/ • Checkout my website: https://www.queblegames.com/ (1 on 1 Godot tutoring, blog posts, etc.) • Twitch: / queble_game_dev (game dev streams) • Godot Download: https://godotengine.org/ Timestamps 0:00 Intro 0:27 Installing Beehave addon 1:42 Setting up a Behavior Tree 5:19 Action / Condition Leaves 12:33 Finishing up the Behavior Tree 13:59 Testing out the Behavior Tree 15:02 Decorators overview 16:14 Blackboards overview 18:50 Don't use magic values for Blackboard keys 20:43 Outro, members shoutout, thanks for watching! :D This video was recorded in Godot v.4.6.dev2

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