Substance Painter Texturing - PART 1 of 2 (Texturing in Painter)
Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? This video is the first part of a 2 part series going over how to texture in Substance Painter (Part 1) and then Render in Arnold 5 of Maya (Part 2). Timestamp Index: 01:01 - Model and UV overview. 04:33 - Starting in Substance Painter. 05:29 - Studying Reference. (PureRef) 08:00 - Discussing Layer Stack in Painter. 08:36 - Discussing Fill Layers. 10:17 - How to make and use masks. 14:30 - Breakdown of leaf layerstack. 18:56 - Making the leaf vein. 24:42 - Leaf color variation. 25:52 - Leaf displacement/bump. 27:46 - Discussing anchor points. 34:06 - Making SSS Mult mask. 35:25 - Checking all channels before export. 36:47 - Exporting all texture channels. 38:40 - Final Thoughts. The model that I used today was from Albert Valls Education pack he provided here: Albert Valls Education Models: https://tinyurl.com/ycbl8x85 PureRef Mentioned @5:29 https://www.pureref.com/ I hope you find this video useful! SUBSCRIBE for future content! Brent Le Blanc Website: https://www.bleblanc.com/ Facebook: / textureleblanc Twitter: / brenton_leblanc

Substance Painter Texturing - PART 2 of 2 (Rendering in Arnold)

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