Game physics basics (for Flutter games)

It is now easier than ever to build games in Flutter — but it's still game development, and game development can be daunting. In this video, Filip Hracek will walk you through game physics, "inventing" the field from scratch so you don't need to go back to your high school physics textbooks. Almost all games have some kind of physics in them, so get ready to talk about such exciting topics as vectors, friction, or "semi-explicit Euler integration". Chapters: 0:00 - Introduction 2:07 - Linear movement 7:14 - Delta time 11:10 - Vectors 19:19 - Acceleration 22:23 - Euler integration 26:50 - Collisions 32:01 - Forces 36:39 - Friction & drag 38:42 - Impulses 41:38 - Important terminology (rigid, kinematic, static bodies) 46:55 - Things to learn next 49:04 - When games cheat physics 52:03 - Time step 53:12 - box2d 55:43 - 3D 56:40 - Summary Resources: Fix Your Timestep → https://goo.gle/3XG7Xhu Cornering forces → https://goo.gle/3XG7YSA Forge2D (box2d port) → https://goo.gle/43CxmMK Subscribe to Flutter → https://goo.gle/FlutterYT #Flutter #gamedev Products Mentioned: Flutter,