#RiggingInMaya | Part 08 | Hierarchy & Attributes
Hello and welcome in my #rigging in #Maya series. We have the controls now so we are a step closer to being able to build the systems which will drive the joints. Before we do that, we are going to make sure the scene is organised correctly and that the controls have the custom attributes we need. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:26 Channel Support Options 01:31 Scene Organisation 04:22 Custom Attributes 12:12 Proxy Attributes 15:44 Stretchiness Attributes 17:33 Space Swapping Attributes 21:37 Control Hierarchy with the Attributes 24:23 Control Mesh Selection with the Attributes 27:31 Join the antCGi Club --------------------------------------------------------------------------------------------------------------------------------- Visit the antCGi Store - https://www.antcgi.com/store Join the antCGi Club - https://www.antcgi.com/antcgi-club Say "Thanks!" with a Coffee - https://www.ko-fi.com/antcgi Follow On Twitter - / antcgi Join the antCGi Club Discord Server - / discord Tools Used - Autodesk Maya - https://www.autodesk.co.uk/products/m... Also Follow Me At - / antcgi / antcgi https://www.artstation.com/antcgi Download - https://www.cubebrush.co/antcgi https://www.ko-fi.com/antcgi https://www.artstation.com/antcgi https://www.gumroad.com/antcgi

#RiggingInMaya | Part 09 | Control Joints
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How to use Aim constraint in Autodesk Maya? [ENG VO]

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