Bricked-Up DooM Devlog 10 | A lot of stuff...
Finished adding DOOM's Icon of Sin, converted all decorations, light sources, and breakable props. Added a stud collection system and coded a fully 3D bestiary with model and animation preview. Implemented a custom intermission screen with a stud bar for "True Marine" status, and custom intermission animations for each doom/doom2 enemy. Made a "brick limiter" to optimize maps and reduce cpu workload. Also finished work on the main menu with a dynamic titlemap. ► If you wish to support me: https://buymeacoffee.com/gzedbone 🎧️ Music used: ► Ashes 2063 - Ghost Town: • Ghost Town ► Ashes Hard Reset - Romero Waiting for the Train: • Romero Waiting for the Train ► Reference for the Icon of Sin MOC: / lego_icon_of_sin_moc_built_by_yours_truly_... ► Gaming room MOC for the titlemap: https://www.mecabricks.com/en/models/...

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