EPILOGUE - VFX Breakdown
Comment for any questions. Software used: Vegas Pro - Editing Maya - Main 3D package (VRay as Rendering Engine) NukeX - Compositing & Tracking Acid Pro - Audio mixing Mari - Texturing / Roto / Cleanup Houdini - FX (Explosion) Nuke Studio - Final Grade XNormal - Normal Map Generation ZBrush - Go4CA Badge Sculpt Nuke Plugins: Optical Flares (Video Copilot) Bokeh (Peregrine labs) GeoTracker (KeenTools) There was also a couple of Nuke Gizmos used. Most of them can be found on Nukepedia if you know what to search for. Software used to get models, animations and textures from the game: RezExtract Unity (Using Blenminers .DAT and .LTB converter • LithTech to Unity (.DAT) v2.0 Tutorial ) LTB2X DEdit

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Did AI Just Kill VFX?

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VFX History: the origin of After Effects

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EPILOGUE

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I Was Right About AI

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Why Do Predators Ignore Sleeping Humans?

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VFX Texture Creation: The ULTIMATE guide

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My Golden Retriever Heals a Terrified Rescue Kitten in Just 3 Meetings!

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People Who Messed With The Royal Guard and Regretted It!

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Heldenkanzler - Animated short film (2011)

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No Celebrity Could Stay Serious Around Rowan Atkinson!

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I Made a Game in Unreal in 14 Days... (No Experience)

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𝟮𝟬𝟳𝟱 𝗘𝗖𝗛𝗢 𝗪𝗜𝗧𝗛𝗢𝗨𝗧 𝗥𝗘𝗣𝗟𝗬 // Synthwave, Chillwave, Cyberpunk, Retrowave, Futurewave Playlist

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Unbelievable Smart Worker & Hilarious Fails | Construction Compilation #5 #adamrose #smartworkers

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Combat Arms - CLOSURE by mTp

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Make your first Movie in blender

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Nobody Breaks Celebrities Like Rowan Atkinson

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Unbelievable Smart Worker & Hilarious Fails | Construction Compilation #1 #adamrose #smartworkers

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I produced 1100 songs and learned this

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Blender 5.2 - New Features Are Amazing!

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