EPILOGUE - VFX Breakdown

Comment for any questions. Software used: Vegas Pro - Editing Maya - Main 3D package (VRay as Rendering Engine) NukeX - Compositing & Tracking Acid Pro - Audio mixing Mari - Texturing / Roto / Cleanup Houdini - FX (Explosion) Nuke Studio - Final Grade XNormal - Normal Map Generation ZBrush - Go4CA Badge Sculpt Nuke Plugins: Optical Flares (Video Copilot) Bokeh (Peregrine labs) GeoTracker (KeenTools) There was also a couple of Nuke Gizmos used. Most of them can be found on Nukepedia if you know what to search for. Software used to get models, animations and textures from the game: RezExtract Unity (Using Blenminers .DAT and .LTB converter    • LithTech to Unity (.DAT) v2.0 Tutorial  ) LTB2X DEdit